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mautrix-discord/pkg/discordid/guildmode.go
2026-11-02 15:25:00 +00:00

82 lines
2.6 KiB
Go

// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright (C) 2026 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package discordid
import "strings"
type GuildBridgingMode int
const (
// GuildBridgeNothing tells the bridge to never bridge messages, not even checking if a portal exists.
GuildBridgeNothing GuildBridgingMode = iota
// GuildBridgeIfPortalExists tells the bridge to bridge messages in channels that already have portals.
GuildBridgeIfPortalExists
// GuildBridgeCreateOnMessage tells the bridge to create portals as soon as a message is received.
GuildBridgeCreateOnMessage
// GuildBridgeEverything tells the bridge to proactively create portals on startup and when receiving channel create notifications.
GuildBridgeEverything
GuildBridgeInvalid GuildBridgingMode = -1
)
func ParseGuildBridgingMode(str string) GuildBridgingMode {
str = strings.ToLower(str)
str = strings.ReplaceAll(str, "-", "")
str = strings.ReplaceAll(str, "_", "")
switch str {
case "nothing", "0":
return GuildBridgeNothing
case "ifportalexists", "1":
return GuildBridgeIfPortalExists
case "createonmessage", "2":
return GuildBridgeCreateOnMessage
case "everything", "3":
return GuildBridgeEverything
default:
return GuildBridgeInvalid
}
}
func (gbm GuildBridgingMode) String() string {
switch gbm {
case GuildBridgeNothing:
return "nothing"
case GuildBridgeIfPortalExists:
return "if-portal-exists"
case GuildBridgeCreateOnMessage:
return "create-on-message"
case GuildBridgeEverything:
return "everything"
default:
return ""
}
}
func (gbm GuildBridgingMode) Description() string {
switch gbm {
case GuildBridgeNothing:
return "never bridge messages"
case GuildBridgeIfPortalExists:
return "bridge messages in existing portals"
case GuildBridgeCreateOnMessage:
return "bridge all messages and create portals on first message"
case GuildBridgeEverything:
return "bridge all messages and create portals proactively"
default:
return ""
}
}